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• Algorithms/Functional
• Compilers/Tooling
• Concurrency
• Data Structures/Allocation
• Design/Best Practices
• Education/Coaching
• Free Standing/Web/Runtimes
• Future of C++
• GPU/Graphics
• Interface Design
• Metaprogramming/Reflection
• Modules/Builds/Packaging
• Optimization/Undefined Behavior
• Parsing/Text and I/O
• Security/Safety Critical/Automotive
• Software Evolution/Testing
• Type Design
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Popular Class Events
#1
Advanced and Modern C++ Programming: The Tricky Parts
#2
Modern C++ Design Patterns
#3
Advanced and Modern C++ Programming: The Tricky Parts
#4
Modern C++ Design Patterns
#5
System Architecture And Design Using Modern C++
#6
More Concurrent Thinking in C++: Beyond the Basics
#7
System Architecture And Design Using Modern C++
#8
More Concurrent Thinking in C++: Beyond the Basics
#9
Modern C++ Template Common Knowledge
#10
Modern C++ Template Common Knowledge
#11
Engage, Entertain, Educate: Technical Speaking that Works
#12
Accelerated TDD: For More Productive C++
#13
Modern C++ API Design
#14
Generic Programming 2.0 with Concepts and Ranges
#15
Accelerated TDD: For More Productive C++
#16
Generic Programming 2.0 with Concepts and Ranges
#17
Modern C++ API Design
#18
The Standard Library from Scratch
#19
The Standard Library from Scratch
#20
Parallelism in Modern C++: From CPU to GPU
#21
Exploiting Modern C++: Building Highly-Dependable Software
#22
Exploiting Modern C++: Building Highly-Dependable Software
#23
Parallelism in Modern C++: From CPU to GPU
#24
C++11/14 for C++03 Developers
#25
Applied `constexpr`: Doing More Work At Compile Time
#26
Thinking Small
#27
Concurrency with Modern C++
#28
Concurrency with Modern C++
#29
Thinking Small
#30
C++11/14 for C++03 Developers
#31
Introduction to Conan C++ Package Manager
#32
Building C++ Code with Cmake
#33
Debugging and Profiling C++ Code on Linux
#34
Building C++ Code with Cmake
#35
Debugging and Profiling C++ Code on Linux
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• Algorithms/Functional
• Compilers/Tooling
• Concurrency
• Data Structures/Allocation
• Design/Best Practices
• Education/Coaching
• Free Standing/Web/Runtimes
• Future of C++
• GPU/Graphics
• Interface Design
• Metaprogramming/Reflection
• Modules/Builds/Packaging
• Optimization/Undefined Behavior
• Parsing/Text and I/O
• Security/Safety Critical/Automotive
• Software Evolution/Testing
• Type Design
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