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#1
C++20: C++ at 40
#2
"Allegro" Means Both Fast and Happy. Coincidence?
#3
Better Code: Relationships
#4
Applied WebAssembly: Compiling and Running C++ in Your Web Browser
#5
De-fragmenting C++: Making Exceptions and RTTI More Affordable and Usable (“Simplifying C++” #6 of N)
#6
What Every Programmer Should Know About Memory Allocation
#7
Programming with C++ Modules: Guide for the Working
#8
Registration Reception
#9
A Unifying Abstraction for Async in C++
#10
Registration
#11
There Are No Zero-cost Abstractions
#12
Path Tracing Three Ways: A Study of C++ Style
#13
From Functions to Concepts: Maintainability and Refactoring Impact of Higher-Level Design Features
#14
Polymorphism != Virtual: Easy, Flexible Runtime Polymorphism Without Inheritance
#15
What is C++
#16
Committee Fireside Chat
#17
Structured Concurrency: Writing Safer Concurrent Code with Coroutines and Algorithms
#18
Asynchronous Programming in Modern C++
#19
The Best Parts of C++
#20
Lightning Talks
#21
The C++ ABI for Dummies
#22
From STL to Ranges: Using Ranges Effectively
#23
C++ Code Smells
#24
The C++20 Synchronization Library
#25
Small is beautiful: Techniques to minimise memory footprint
#26
Naming is Hard: Let's Do Better
#27
Generators, Coroutines and Other Brain Unrolling Sweetness
#28
Inference in C++: The big picture
#29
Back to Basics: Atomics, Locks, and Tasks (part 1 of 2)
#30
Reflections: Compile-time Introspection of Source Code
#31
C++20: What's in it for you?
#32
Practical C++ Modules
#33
Lightning Talks
#34
Back to Basics: RAII and the Rule of Zero
#35
Converting to C++20 Modules
#36
Great C++ is_trivial
#37
Back to Basics: Lambdas from Scratch
#38
Back to Basics: Type Erasure
#39
Rethinking the Way We Do Templates in C++
#40
Back to Basics: Move Semantics (part 1 of 2)
#41
Type punning in modern C++
#42
C++ Standard Library "Little Things"
#43
Lifetime analysis for everyone
#44
Back to Basics: Smart Pointers
#45
Back to Basics: Move Semantics (part 2 of 2)
#46
Back to Basics: Atomics, Locks, and Tasks (part 2 of 2)
#47
TCMalloc: A High-Performance Memory Allocator
#48
Back to Basics: Understanding Value Categories
#49
How to Hold a T
#50
Tee Shirt Night Dinner
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• Interface Design
• Metaprogramming/Reflection
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