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#1
Registration Reception
#2
Tee Shirt Night Dinner
#3
C++20: C++ at 40
#4
What Every Programmer Should Know About Memory Allocation
#5
Programming with C++ Modules: Guide for the Working
#6
Registration
#7
Committee Fireside Chat
#8
The Best Parts of C++
#9
The C++20 Synchronization Library
#10
Reflections: Compile-time Introspection of Source Code
#11
Back to Basics: Move Semantics (part 1 of 2)
#12
Back to Basics: Move Semantics (part 2 of 2)
#13
"Allegro" Means Both Fast and Happy. Coincidence?
#14
There Are No Zero-cost Abstractions
#15
From Functions to Concepts: Maintainability and Refactoring Impact of Higher-Level Design Features
#16
Lightning Talks
#17
C++ Code Smells
#18
Small is beautiful: Techniques to minimise memory footprint
#19
Back to Basics: Atomics, Locks, and Tasks (part 1 of 2)
#20
Practical C++ Modules
#21
Back to Basics: RAII and the Rule of Zero
#22
Converting to C++20 Modules
#23
Rethinking the Way We Do Templates in C++
#24
C++ Standard Library "Little Things"
#25
Back to Basics: Atomics, Locks, and Tasks (part 2 of 2)
#26
Applied WebAssembly: Compiling and Running C++ in Your Web Browser
#27
A Unifying Abstraction for Async in C++
#28
Inference in C++: The big picture
#29
C++20: What's in it for you?
#30
Lightning Talks
#31
Type punning in modern C++
#32
Lifetime analysis for everyone
#33
TCMalloc: A High-Performance Memory Allocator
#34
How to Hold a T
#35
Better Code: Relationships
#36
Path Tracing Three Ways: A Study of C++ Style
#37
Structured Concurrency: Writing Safer Concurrent Code with Coroutines and Algorithms
#38
Asynchronous Programming in Modern C++
#39
The C++ ABI for Dummies
#40
From STL to Ranges: Using Ranges Effectively
#41
Generators, Coroutines and Other Brain Unrolling Sweetness
#42
Back to Basics: Smart Pointers
#43
Back to Basics: Understanding Value Categories
#44
De-fragmenting C++: Making Exceptions and RTTI More Affordable and Usable (“Simplifying C++” #6 of N)
#45
Polymorphism != Virtual: Easy, Flexible Runtime Polymorphism Without Inheritance
#46
What is C++
#47
Naming is Hard: Let's Do Better
#48
Great C++ is_trivial
#49
Back to Basics: Lambdas from Scratch
#50
Back to Basics: Type Erasure
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• GPU/Graphics
• Interface Design
• Metaprogramming/Reflection
• Modules/Builds/Packaging
• Optimization/Undefined Behavior
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Recently Active Attendees
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