Marc-Anton Boehm-von Thenen
>Craft|Deploy_ Graphics & Engine & SW Engineer/Lecturer
Munich Area, Germany
Looking forward to job opportunities and awesome discussion about Simulation Engine and Shader Development or any other Gamedev Topic.
About me:
Passionate freelance Computer-Games, Simulation and Full-Stack Interactive-Software Engineer.
Game-Development lecturer at SAE Institute Germany and Games Academy Frankfurt, focussing Game Engine Architecture, Graphics and Shader Development.
Developing a multiplatform, multi-graphics API engine for OpenGL, DX11/12, Vulkan as a learning and progress environment.
Currently working on 3D laser scan technology software: From scratch revelopment of the customer API and embedded SOC software of the customer's full HD laser sensors based on CMake & C++17 on Windows & Linux.
Developed various Unreal Engine Solutions w/ HTC Vive.
Worked for 2 years in aerospace simulator validation automation.